

For example, Luke wants something comfortable and easy going. When creating designs, it's important to pay attention to your clients' stories. With the ability to compare three different designs side-by-side you can make sure that the furniture you choose is exactly what you envisioned. When it comes to selecting furniture for your clients’ home, take the time to explore multiple designs and see which fits best with their style. Not only can you have fun, but also win coins for house decorations and progress through the game. Keep your mind active and exercise it by playing blast levels. Create beautiful living rooms, bedrooms and kitchens according to their requests and watch as they ooh and aah over your work! Please let us know what you would like to see in the game.”ĭesign from scratch and use a blueprint to match all of your clients’ desires. “We are taking into account all the feedback posted by players on the Steam forums. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? Create the perfect dining room for Anna, a model and aspiring playwright.” Set up a cozy bedroom for Ben and Debbie, who are ready to move in together. Each story features a unique room that you can decorate by solving blast puzzles.ĭesign a magnificent living room for Luke, who has just moved to the city. “The Early Access version offers three stories to discover. What is the current state of the Early Access version? Additionally, we are going to rethink the story's ending to make it better.” “In the full version, we plan to add more levels and events. How is the full version planned to differ from the Early Access version? “This game will be in Early Access for about 3 months.” We also need to get feedback from players to make sure we are on the right track.”Īpproximately how long will this game be in Early Access? “The game has some content for players to enjoy, but we would like to add more features, stories, locations, and content as well as balancing it before we consider it complete.
